Category Archives: Friday

First Contact Protocols

It is one of the oldest plots in speculative fiction: our protagonist, through some fantastic means, has come into contact with an alien race for the very first time and is faced with the knowledge that we are not alone in the universe. Either the aliens we meet are so far beyond us that we have a difficult time adapting to their very presence, we come to meet them as equals, or (more rarely) we’re the advanced species who’s happened upon more primitive life. And while the details within these three categories are usually pretty diverse, there’s usually a flow chart within each of them that will show the general direction our story is going in. After all, while the specifics will always be different, there’s only a handful of outcomes to really be had: we’ll be friends, indifferent to each other, or…

And one of the common elements within all of these possible stories is that, if we are aware that contacting aliens is a possibility, there will be some sort of “first contact protocol” or a general order about how we’re to treat other cultures. These orders are very rarely complicated and will usually be a simple set of rules that everyone’s to follow with little room for interpretation (though our protagonists will generally ignore that part).

One of the most well known and duplicated of these orders is Star Trek’s Prime Directive, General Order 1, or “non-interference directive”. The Prime Directive is simple: Star Fleet (or whatever organization exists in your universe) is not to interfere with the “natural development” of an alien civilization. This has a lot of far reaching ramifications and moral quandaries in it (all of which make for good stories), but one thing always bothered a little about it. There have always been debates on the morality of the Prime Directive, which was kind of the point of it from a writing standpoint, but usually those debates have to do with the morality of action vs inaction. But one of my problems, one that isn’t talked about quite as often, has always been about the general timing – and a TV show recently got me thinking about it again…

Continue reading First Contact Protocols

Fear of the Future

There are a few quirks of my personality that I can’t quite blame on outside influences. Though I could probably find a root cause somewhere in my past, probably when I was a toddler and can’t remember anything, there is generally no rational explanation I can think of. One of them is a tendency to hold myself to oddly strict rules that no one else will generally recognize or care about. In fact, even when I outright announce some of these rules I hold myself to, most people tend to forget them if given enough time – but I never do. And one of those is that every blog entry that I post to this site has to fit a certain variety of topics for specific days. It’s not iron clad, there’s always some wiggle room involved, but from time to time I’ll have a blog idea that I want to write or have already written and think, “man, that feels more like a Monday or Wednesday topic.”

It’s a little silly, but I’m often a silly man.

One of the topics I’ve allowed myself to post on Fridays is anything having to do with the future or sci-fi. At first it was because I momentarily considered calling it “Futuristic Fridays”, but then a few eyes were rolled and I realized it was a bridge too far. Still, it’s one of the approved topics for the day, and it’s ironic because a few things I’ve seen on twitter over the last few weeks and a few personal experiences have had me thinking about the future, specifically how much we as a species get freaked out about it. I’ve touched the topic before with talks about technophobia and the like, but all of the individual fears of future times really kind of root back to the same essential fear when it comes right down to it.

We don’t like uncertainty, we don’t like things beyond our control, and the future is full of both… Continue reading Fear of the Future

Alterpedia: Minotaurs

In the Alters’ World (and the Agent of Argyre series), creatures of legend reveal themselves to the world. Born through genetic abnormalities, defects and mutations, the Alters have lived for centuries as outcasts of human society, hiding their true nature from the world while colorful stories have been written by many to describe what they’ve seen. How are these creatures different from what was described in the stories? What relationship do they have with humanity? Every entry of the Alterpedia will delve into a new creature from around the world. This week we cover: Continue reading Alterpedia: Minotaurs

Swans and Singularities: Space Travel

The future is going to be different than today in ways we can’t entirely predict. Countless possibilities stretch out before us as science continues to advance in multiple fields. We can make educated guesses about those possibilities and when they’ll become realities, but there are hurdles in the way that prevent us from knowing exactly which paths will open up and when. Over the course of human history we’ve seen this pattern repeat time and time again. Breakthroughs are made all the time and cause fundamental changes overnight, like the creation of gunpowder, the discovery of electricity, or the invention of antibiotics. And the funny thing is, because a lot of these breakthroughs can be due to chance, we really can’t be absolutely sure when and how these changes will come.

There are people who work towards these sorts of breakthroughs for a living, however, and they’ll often tell us where they think things will be going. Someone working in the development of artificial intelligence will have some pretty convincing arguments about when an artificial superintelligence might be created. Someone involved in fusion research will have a credible sounding prediction of when their reactors might be able to power our civilization. And every once in a while NASA will drop us some interesting pictures that make us wonder if they’re trying to tell us something.

As speculative fiction writers, one of the fun things is to take ideas like this and run with them as far as we can. You’ll find few people who get as fascinated with the idea of technological singularities as scifi authors. And, while a lot of us may have a looser definition of what this singularity may be than academic communities, most people who are concerned with this world changing event base their stories in some aspect of modern scientific understanding. Even in instances where we hand-wave it away, there’s a respect for science involved. For as ridiculously implausible as most FTL concepts are, for example, they exist because someone realizes that FTL would be a game changer in a universe far more vast than we once realized. In fact, even without going faster than light, there are a lot of technologies related to space travel that get scifi authors and fans really excited. Yet, in the modern discourse, there are a lot of people who have a hard time understanding just how important space can be for us down here on Earth.

To those people I always like to point out: the destination doesn’t change the world, the journey and what we find out there does… Continue reading Swans and Singularities: Space Travel

Alterpedia Historia: Fangtowns

(I hate that I have to say this, but this is a fictional account of the history of a fictional world. I do not believe these things, nor should you, as I am making them up. If I receive any comments that I did not do my research into these events, you will be mocked.)

In the Agent of Argyre series of books, there is an organization called the Alter Control Task Force. Though ostensibly an organization for policing activities of the Alter race, an attempt to prevent an eventual race war, they are actually representatives of a city-state on the ocean: The Republic of Argyre.

The Republic of Argyre, an artificial island anchored to an oceanic ridge in the pacific, is a city-state established by Alters for the sake of harboring their kind and establishing a relationship with the mainstream human population. Despite being an artificial island and attached to no primary landmass, the city’s structure is capable of potentially supporting all 12 to 15 million active Alters on the planet.

How did a race of people who’ve lived in hiding for centuries manage to construct such a city? Why would they build their city in the middle of the ocean? Where did they get the resources for such a task? In the Alterpedia Historia, we will answer these questions and discover the history of the Alters. Today we address… Continue reading Alterpedia Historia: Fangtowns

Alterpedia Historia: Secrets And Reveals

(I hate that I have to say this, but this is a fictional account of the history of a fictional world. I do not believe these things, nor should you, as I am making them up. If I receive any comments that I did not do my research into these events, you will be mocked.)

In the Agent of Argyre series of books, there is an organization called the Alter Control Task Force. Though ostensibly an organization for policing activities of the Alter race, an attempt to prevent an eventual race war, they are actually representatives of a city-state on the ocean: The Republic of Argyre.

The Republic of Argyre, an artificial island anchored to an oceanic ridge in the pacific, is a city-state established by Alters for the sake of harboring their kind and establishing a relationship with the mainstream human population. Despite being an artificial island and attached to no primary landmass, the city’s structure is capable of potentially supporting all 12 to 15 million active Alters on the planet.

How did a race of people who’ve lived in hiding for centuries manage to construct such a city? Why would they build their city in the middle of the ocean? Where did they get the resources for such a task? In the Alterpedia Historia, we will answer these questions and discover the history of the Alters. Today we address… Continue reading Alterpedia Historia: Secrets And Reveals

Alterpedia Historia: The Manhunt

(I hate that I have to say this, but this is a fictional account of the history of a fictional world. I do not believe these things, nor should you, as I am making them up. If I receive any comments that I did not do my research into these events, you will be mocked.)

In the Agent of Argyre series of books, there is an organization called the Alter Control Task Force. Though ostensibly an organization for policing activities of the Alter race, an attempt to prevent an eventual race war, they are actually representatives of a city-state on the ocean: The Republic of Argyre.

The Republic of Argyre, an artificial island anchored to an oceanic ridge in the pacific, is a city-state established by Alters for the sake of harboring their kind and establishing a relationship with the mainstream human population. Despite being an artificial island and attached to no primary landmass, the city’s structure is capable of potentially supporting all 12 to 15 million active Alters on the planet.

How did a race of people who’ve lived in hiding for centuries manage to construct such a city? Why would they build their city in the middle of the ocean? Where did they get the resources for such a task? In the Alterpedia Historia, we will answer these questions and discover the history of the Alters. Today we address… Continue reading Alterpedia Historia: The Manhunt

Alterpedia Historia: The ACTF

(I hate that I have to say this, but this is a fictional account of the history of a fictional world. I do not believe these things, nor should you, as I am making them up. If I receive any comments that I did not do my research into these events, you will be mocked.)

In the Agent of Argyre series of books, there is an organization called the Alter Control Task Force. Though ostensibly an organization for policing activities of the Alter race, an attempt to prevent an eventual race war, they are actually representatives of a city-state on the ocean: The Republic of Argyre.

The Republic of Argyre, an artificial island anchored to an oceanic ridge in the pacific, is a city-state established by Alters for the sake of harboring their kind and establishing a relationship with the mainstream human population. Despite being an artificial island and attached to no primary landmass, the city’s structure is capable of potentially supporting all 12 to 15 million active Alters on the planet.

How did a race of people who’ve lived in hiding for centuries manage to construct such a city? Why would they build their city in the middle of the ocean? Where did they get the resources for such a task? In the Alterpedia Historia, we will answer these questions and discover the history of the Alters. Today we address… Continue reading Alterpedia Historia: The ACTF

Alterpedia Historia: The New Atlantis

(I hate that I have to say this, but this is a fictional account of the history of a fictional world. I do not believe these things, nor should you, as I am making them up. If I receive any comments that I did not do my research into these events, you will be mocked.)

In the Agent of Argyre series of books, there is an organization called the Alter Control Task Force. Though ostensibly an organization for policing activities of the Alter race, an attempt to prevent an eventual race war, they are actually representatives of a city-state on the ocean: The Republic of Argyre.

The Republic of Argyre, an artificial island anchored to an oceanic ridge in the pacific, is a city-state established by Alters for the sake of harboring their kind and establishing a relationship with the mainstream human population. Despite being an artificial island and attached to no primary landmass, the city’s structure is capable of potentially supporting all 12 to 15 million active Alters on the planet.

How did a race of people who’ve lived in hiding for centuries manage to construct such a city? Why would they build their city in the middle of the ocean? Where did they get the resources for such a task? In the Alterpedia Historia, we will answer these questions and discover the history of the Alters. Today we address… Continue reading Alterpedia Historia: The New Atlantis

Alterpedia: Yeti

In the Alters’ World (and the Agent of Argyre series), creatures of legend reveal themselves to the world. Born through genetic abnormalities, defects and mutations, the Alters have lived for centuries as outcasts of human society, hiding their true nature from the world while colorful stories have been written by many to describe what they’ve seen. How are these creatures different from what was described in the stories? What relationship do they have with humanity? Every entry of the Alterpedia will delve into a new creature from around the world. This week we cover: Continue reading Alterpedia: Yeti