When they revealed themselves to the world, they changed everything. Creatures of legend that were thought to be little more than myth and superstition came out of hiding to found a new nation for their kind and those who would be willing to live with them. The Republic of Argyre, founded on an artificial island they built in secret over half a century, would act as a safe harbor for the creatures now calling themselves “Alters”. But it wasn’t enough to just construct this haven, they needed to ensure the rest of the world would accept their kind as well. Realizing that not every Alter could reach their island, Argyre established the Alter Control Task Force – an international organization meant to act as police in Alter situations. These stories follow the ACTF and the Agents of Argyre.
Returning this summer with new editions, new formats, and new covers, the Agent of Argyre series is back to tell the stories of the Seattle branch of the ACTF – starting (tentatively) this July with the return of the first book in the series: Shards of Glass.
Please follow me on Twitter for updates on the release date, pricing, and where you can find it! In the meantime, please enjoy this excerpt from the new edition:
One of the elements that separates humanity from the rest of the creatures on the Earth is our wonderful ability to use our language to craft works of fiction. From the legends of ancient mythology through to works of art found on the page and on the screen today, we’ve always had a talent at not only imagining other worlds for ourselves but making it possible to share those imagined worlds with each other. Gathered around a campfire, our most ancient of ancestors likely spent their evenings telling tall tales of the world around them either to entertain or explain the mysteries of nature. And, despite the power of that imagination, it’s nearly impossible to imagine there wasn’t someone around that campfire bitching about spoilers.
Don’t get me wrong, I understand. The relationship between the story teller and their audience is incredibly personal if done well. The story teller does everything they can to try to draw the audience in and the audience, if they’re invested, revels in being able to be pulled into that world. The idea that the experience could somehow be derailed by a third party is infuriating for some and that makes sense. But there’s a problem I’ve been noticing as of late:
We’re taking it all too far, and I’m not sure if we even have to…
Sometimes life throws events your way that defy not only your expectations but your understanding of reality. We never really expect accidents or sudden strokes of luck, but generally they fall within the domain of things your brain is capable of processing as “real”. However, there are some things that just sound so implausible that it requires reassessment of that reality. One of those happened recently when we found out that my extended family – an extended family consisting of truckers, housekeepers, and construction workers – might have been in the running for owning a substantial chunk of land in west Texas due to a distant relative that absolutely none of them had ever heard of. Effectively, a cliche came true: they had an uncle who died nearly 80 years ago and someone was looking for his living heirs.
Suddenly, everyone in the family was scrambling to figure out just what the hell was going on. No one had ever heard of this man, let alone of the fact that he apparently bought a few hundred acres in Texas around a century ago. He had no children, he left no will, and it wasn’t immediately apparent just who owned the land after he died. Various companies, hoping to identify just who exactly owned this land, tracked down every surviving branch of his family tree and contacted them to try to make a deal. Blindly searching for heirs, they were hoping that someone in my extended family would know who owned it today. Unfortunately for everyone, that family tree was a bit gnarled and we didn’t even know some branches existed. Let’s just say it got a bit weird.
I wish I could say that we got that all sorted out. However, to the best of my knowledge, the only way to know for a fact just what happened anymore would require a Ouija board and a very well paid legal team. What I can say is that it means nothing for me personally at this point. I’m so far removed from the man that, even if any of it somehow ended up in my hands, I would probably have just enough land to erect a tool shed and an outhouse so that I would have exactly two places to keep my shit.
Still, I try to find a positive spin on things. Despite everything, I can say that I at least learned a couple things along the way. First, I have a lot of cousins I had no idea ever existed. Second, the definition of “cousin” is fairly pliable and means different things to different people. And finally, after reading quite a few legal documents over the last couple months, communicating with lawyers gives a pretty solid insight into what it must be like to make contact with aliens.
It is one of the oldest plots in speculative fiction: our protagonist, through some fantastic means, has come into contact with an alien race for the very first time and is faced with the knowledge that we are not alone in the universe. Either the aliens we meet are so far beyond us that we have a difficult time adapting to their very presence, we come to meet them as equals, or (more rarely) we’re the advanced species who’s happened upon more primitive life. And while the details within these three categories are usually pretty diverse, there’s usually a flow chart within each of them that will show the general direction our story is going in. After all, while the specifics will always be different, there’s only a handful of outcomes to really be had: we’ll be friends, indifferent to each other, or…
And one of the common elements within all of these possible stories is that, if we are aware that contacting aliens is a possibility, there will be some sort of “first contact protocol” or a general order about how we’re to treat other cultures. These orders are very rarely complicated and will usually be a simple set of rules that everyone’s to follow with little room for interpretation (though our protagonists will generally ignore that part).
One of the most well known and duplicated of these orders is Star Trek’s Prime Directive, General Order 1, or “non-interference directive”. The Prime Directive is simple: Star Fleet (or whatever organization exists in your universe) is not to interfere with the “natural development” of an alien civilization. This has a lot of far reaching ramifications and moral quandaries in it (all of which make for good stories), but one thing always bothered a little about it. There have always been debates on the morality of the Prime Directive, which was kind of the point of it from a writing standpoint, but usually those debates have to do with the morality of action vs inaction. But one of my problems, one that isn’t talked about quite as often, has always been about the general timing – and a TV show recently got me thinking about it again…
One of the benefits of maturity is growing to have a new perspective on things that I didn’t in the past. It’s not that I’ve become particularly mature – I chose a profession dedicated to manipulating really complicated imaginary friends – but life experience colors your perceptions of reality even if you do everything you can to stay detached from it. When you’re young you can have all the intelligence to understand complicated ideas but none of the time and experience necessary to see all the facets of a subject. But as you gain life experience and grow, your perspective on things grows with you and eventually you start to recognize just how big of an ass you were as a kid.
Hell, sometimes you recognize how big of a dick you were just last week.
Over the last couple of years, one of the things I’ve come to gain new perspective on is how often criticism can evolve into something different than it was originally intended. We’ve all been in that situation where we wonder if we might have been too harsh on something, but lately I’ve started to realize just how much it actually impacts us on both a personal and cultural level. In an age of social media, when it’s so easy to organize a group around any project, idea, or fandom, it’s even easier for the criticism evolve and harder for people to recognize when it has. Even if it were just between two people within the group, the act of being within the group can sometimes lead to the critic becoming emboldened by the association.
And, essentially, there’s a point where criticism starts to cross the line into… obstructionism.
If you read or watch enough science fiction over time, there are certain tropes that tend to appear almost everywhere. Most of them are centered around external forces that provide a mirror to look back on ourselves. This alien world happens to be populated by a race that has an extreme philosophy that mirrors one of our own. This other creature we thought wasn’t intelligent has made us question our prejudices. These seemingly natural phenomenon are trying to communicate with us, making us question the nature of life itself. Sometimes these tropes will fall into cliche if done improperly, while they tend to say something of value if done correctly. But not all of these mirroring tropes happen to be external forces – sometimes they’re man-made.
Our own creations, or things that we do to ourselves, are often good reflections on what kind of people we are and what’s important to us. When we’re writing stories of artificial intelligence, genetic engineering, or science run amok, we tend to show not only our general motivations as a species but also our fears of our own ability to screw it up. However, there are other tropes about things that we create that are much more mundane in concept but still give us just as much of an insight into what we hold important. And, lately, one of those fantastic but strangely mundane technologies has been catching my attention more often -virtual reality.
When I say virtual reality I don’t just mean VR headsets but just about any technology that happens to simulate a different world for us. From the VR gear in Ready Player One to the holodecks on Star Trek, there’s a wide variety of approaches in sci-fi that reflect our efforts in the real world. And, despite how fantastic it may sometimes appear, we’ve been making great strides in this technology in the last couple decades to the point that a lot of graphics cards and game consoles now have VR support built right in. But while our real world vision of how to use VR can be a tad stunted from time to time, generally reserved for gaming, the world of sci-fi has shown us a variety of other uses that we only briefly touch on here in the day to day.
And, it’s strange, because when I look at the potential of fully immersing in fictional worlds, I actually think traditional video games are the least likely to take the lead…
There are certain patterns of human behavior that are inescapable. We’re likely to fall back into old habits unless we’ve made sure to replace them with something else and make a dedicated effort to reinforce our new habits. We have tendencies to hold onto ideas even if they’ve been disproven. There are certain reflexive actions and reactions which we always promise we’re going to try to sort out but usually find ourselves too rooted in to really deprogram on our own. And all of these, of course, tie into the notion that many of us have that the “new year” is a time that provides us with a clean slate and that this is exactly the time to make the resolution to change all of that.
Of course, another pattern is that more of us fail at those resolutions than we’d like to admit – especially we creative types.
A couple holiday seasons ago, I wrote a post on this blog that felt like it was too trivial to really matter to people. It was just a thought that occurred to me after talking to a friend about how made for TV holiday movies were usually poorly written. Specifically, we’d been talking about Hallmark, as one of the leaders in the genre and probably one that had really defined the genre in several ways since they got into TV production back in the early 90s. Though they aren’t the only ones in the field, it feels like there’s a certain style to their movies that other networks and production companies have tried to recreate.
There have always been movies of this kind, and made for TV movies have always had some issues to them, but Hallmark drew my attention because it’s never felt like budget was ever the reason why Hallmark movies felt a little off. When you watch the made for TV movies made by others you can usually point out the places where budget became a concern. But for Hallmark? The reason why their movies have always been love ’em or hate ’em is because of something in their formulaand not in their budget. And, at the time, I figured it was a cute observation to make that would pass by without much notice.
I was incredibly wrong because that post is the #2 most viewed post on my site and it’s still getting hits daily.
The thing about it is that two very distinct groups read that post and comment regularly. The first group to comment regularly are those who agree with the premise that the genre’s formula relies too heavily on artificial moments to the point that the rest of the movie feels wrong. The second group, on the other hand, are actually the die-hard Hallmark fans, who seem to be about as passionate as my fellow Trekkies (who I’ve also pissed off in the past). And, I’ll admit, I was needlessly dismissive of them in the original post for the sake of a quick chuckle when I said that the people who loved it were either heavily scouted or had possibly been drinking. Because, the truth of the matter is that there was something far more fundamental that I left out of the equation at the time.
The reason why those moments, while artificial, still happen to work is because they’re almost universal – so much so that both sides of that argument can probably agree on some of the themes. Continue reading Universal Themes→
One of the most interesting facets of the greater writing community is just how much of it is actually subjective. Like all art-forms, your personal tastes as a writer or as part of the audience are never going to be a perfect match to anyone else and that means that there’s no real universally accepted “good” work. You can win over a great deal of people, but never all of them, and trying to please everyone is one of the few things universally accepted as a mistake. And, because of this, advice is generally subjective as well and often disagreed on. There are a few things that we can all agree on, fundamentals that we should all keep in mind, but once you get past those fundamentals it slips right back into the grey area. Even spelling and grammar, as solidly universal as you’d think it to be, is full of little debates that we tend to have with each other and sometimes even with ourselves. Hell, to find proof of this you need look no further than the Oxford Comma.
But, despite it being subjective, that doesn’t mean that the advice and the discussion has no purpose. The truth is that hearing how other people do things will inevitably lead us to finding something that works for us. Every debate, even if it’s not particularly productive in the moment, will show the different approaches available so that someone will be able to see which one best fits their style. And, while we’ll always disagree on what the best approaches are, we all know that one surefire path to shitty work is to stop learning and stop finding ways to improve. So it’s still worth sharing some insights into the way you do things, even if you know for a fact someone will think you’re completely wrong in the process.
One aspect of my approach that people who’ve followed me might recognize is that I’m very detail oriented in my world building. I like having a feel for the nuts and bolts of my world – the little quirks that make it different from our own real world. I like to ask silly questions like “what would leprechauns do with all that gold?” or “how would werewolves impact the silver market?” I’m amused by the question of how vampires could have gotten to the new world when some versions of the myth say they can’t cross moving water. They aren’t always important details, but every once in a while they can lead to an interesting train of thought that would have otherwise been overlooked. And, because of this philosophy, I’ve given two pieces of advice that I’ve debated more than any other – sometimes to dear personal friends who probably would like to strangle me.
Years ago, when I first started writing this blog, I wasn’t quite sure what exactly belonged on the blog of an aspiring author. I knew that I needed to show people the inner workings of my mind and let them get to know me, but the specifics of that eluded me for a while. Before long, I came to the conclusion that a lot of writers come to for blogs like these. I eventually settled into a routine of posting one of three categories – content, opinion, and “the process”.
When I say “the process”, I don’t specifically mean what I’m doing on any given day. The actual day-to-day process of writing is often full of mundane annoyances, minor detours, inside jokes that won’t make sense until someone can see the whole product, and a shocking amount of time spent playing casual games like minesweeper or Bejeweled while trying to figure out how exactly that last scene went completely off the rails. Instead, topics related to the process are usually the broader aspects of putting words to the page that apply to equally broad strokes of the community. These sorts of topics are things like the stresses of the occupation, the general direction of the industry or specific genres, and – of course – writing tips.
I’ve always done my best to not make those tips into steadfast rules (though I may sometimes call them that). I always keep it in mind that I’m approaching things from a certain perspective and that I may miss things. A tip can be expanded on or adapted to fit situations outside my viewpoint, but a hard rule doesn’t change to fit you – it’s either followed, bent or broken. Tips also tend to make things easier while rules tend to make things harder. Every rule is another thing to add to an already existing pile of stress while tips are generally just helpful advice along the way. But, recently, I saw a much more successful and influential author put out a series of rules and realized another good reason why I shouldn’t treat my advice like rules.