Alterpedia Historia: Fangtowns

(I hate that I have to say this, but this is a fictional account of the history of a fictional world. I do not believe these things, nor should you, as I am making them up. If I receive any comments that I did not do my research into these events, you will be mocked.)

In the Agent of Argyre series of books, there is an organization called the Alter Control Task Force. Though ostensibly an organization for policing activities of the Alter race, an attempt to prevent an eventual race war, they are actually representatives of a city-state on the ocean: The Republic of Argyre.

The Republic of Argyre, an artificial island anchored to an oceanic ridge in the pacific, is a city-state established by Alters for the sake of harboring their kind and establishing a relationship with the mainstream human population. Despite being an artificial island and attached to no primary landmass, the city’s structure is capable of potentially supporting all 12 to 15 million active Alters on the planet.

How did a race of people who’ve lived in hiding for centuries manage to construct such a city? Why would they build their city in the middle of the ocean? Where did they get the resources for such a task? In the Alterpedia Historia, we will answer these questions and discover the history of the Alters. Today we address… Continue reading Alterpedia Historia: Fangtowns

Multiple Discovery

Anyone who’s had any exposure to other people will know at least one person who’s said that there was no such thing as a new idea anymore. These people come in a few flavors, from the people who say that all “new” ideas are really amalgamations of old ideas to the ones who endeavor to be pedantic by pointing out that “ideas” were just things waiting to be discovered and someone would do it eventually. But the most common, and arguably the most annoying to creators, is the cynic who believes that we’ve run out of ideas and that creativity is dead. And, frankly, when you look at the swath of similar products coming out at once from studios and publishers, it’s kind of easy to see where they’re coming from.

From the perspective of these people, once any idea is put out there, everyone is going to race to copy it as fast as possible. There’s no coincidence between similar products, it’s all a matter of quick cash grabs. After all, how else can you explain so many similar stories being put to print and film back to back? It’s hard to argue with, because we can all see with our own eyes how publishers and studios can churn things out. So whenever one thing becomes successful, dozens of copycats will follow up. Is a dystopian YA story the new big thing? We’ll see 20 of them by the end of the year. Did a formerly terrifying monster suddenly become sexy? We’ll run that into the ground. And if you’ve managed to put out something original in that time, there’s a good chance you might get lumped together with the others whether you knew of them or not.

But what those cynics don’t realize is that often this race to hit the iron when it’s hot usually means the studios and publishers are digging up old submissions or overlooked IPs, and that the creators behind those ideas generally had no idea the others existed – but came to the same idea anyway. Continue reading Multiple Discovery

Alterpedia Historia: Secrets And Reveals

(I hate that I have to say this, but this is a fictional account of the history of a fictional world. I do not believe these things, nor should you, as I am making them up. If I receive any comments that I did not do my research into these events, you will be mocked.)

In the Agent of Argyre series of books, there is an organization called the Alter Control Task Force. Though ostensibly an organization for policing activities of the Alter race, an attempt to prevent an eventual race war, they are actually representatives of a city-state on the ocean: The Republic of Argyre.

The Republic of Argyre, an artificial island anchored to an oceanic ridge in the pacific, is a city-state established by Alters for the sake of harboring their kind and establishing a relationship with the mainstream human population. Despite being an artificial island and attached to no primary landmass, the city’s structure is capable of potentially supporting all 12 to 15 million active Alters on the planet.

How did a race of people who’ve lived in hiding for centuries manage to construct such a city? Why would they build their city in the middle of the ocean? Where did they get the resources for such a task? In the Alterpedia Historia, we will answer these questions and discover the history of the Alters. Today we address… Continue reading Alterpedia Historia: Secrets And Reveals

Mystery Boxes

For those familiar with my work, you’ll know I like to blend genres. The two most obvious genres in the blend are science fiction and fantasy as I take creatures from legend and use science and sci-fi tropes to explain the various quirks those creatures have. But the third genre I threw into the mix for my books, arguably the most important, was a dash of mystery. Part of this was because the idea first came to me as: “what if vampires really existed, who would police them?” But the other aspect of the decision was that it felt like solving mysteries would give an opportunity to explore the world with a bit more depth. Every detail that my protagonist uncovers or considers while doing his job is, in turn, a detail the audience would learn about the same world. It felt like a natural fit.

So I’ve made it a point over the last several years to do my best to be a student of mystery. Though I always knew the basics and I think I’ve done reasonably well, it’s important to learn new tricks and make sure you’re ahead of your audience a touch. I even shared a few of these tricks in the past as writing tips on this blog. Despite seeming fairly straight forward and even common sense, it’s not as easy as it looks and I’ve known people who struggled with it. There are so many approaches and techniques to delivering a good mystery, and learning all of them and mastering them is something I know will improve my work as I carry on. But not every technique I come across is equal. Some of them are even bad. And one in particular, a fairly popular one depending on which medium you’re looking at, has always proven itself to create more problems than solutions (in fact, as I’ll get into later, that’s by design).

To put it bluntly: I hate the “mystery box”… Continue reading Mystery Boxes

Good Adaptation, Bad Adaptation

Once upon a time, being dominant in a specific form of media was generally enough for anyone. If you were a novelist, you’d probably only be a novelist aside from a few passion projects you had on the side. If you were a screenwriter, you’d be known as a screenwriter first and any other projects you worked on would be exceptions rather than the rule. And if you did comic books, it tended to be a long shot for you to get big somewhere else. But today it’s much more likely that anyone who becomes a success will do so across multiple platforms.

Cross platform properties have become so common today that most successful works have their movie rights sold almost as fast as their book rights. Sure, some works are going to remain on a single format, but those are becoming increasingly rare in the most popular genres. Part of this is because cross promotion tends to help all parties involved. Selling the movie rights to a book is generally going to help sell more books as people become curious about the IP and having a book out to go with the movie tends to help with stirring interest in seeing the story fleshed out in full. And, while many would say it’s a sign of both industries being “out of ideas”, it’s really just about having audiences primed to spend money on something they may not have spent money on before.

But what exactly makes a good adaptation and why is it, despite all efforts, that some adaptations turn out terribly? Continue reading Good Adaptation, Bad Adaptation

Time Well Spent

One of the great forces that separates humanity from other animals is the fact we’re aware of the passage of time. We’re aware of things that other animals just don’t notice or care to notice. We know how short life is, how long it may sometimes feel, and we base a lot of our opinions on how we’re doing against that clock. Dogs don’t understand time, everything feels forever to them, which is why they’re always so happy to see you at the door. Despite the fact you were only gone for half an hour to pick something up from the store, you were clearly gone forever – they counted.

But we don’t have the luxury of seeing everything as forever. Sometimes we can fool ourselves into believing it for a while, and even tell others that things are going to last forever. This feeling is going to last forever, these hardships are going to last forever, that relationship you had in high school is going to last forever. But we know that none of them actually do. Though we can fool ourselves for a time, the ability to fool ourselves also fails to last forever. And the beautiful, if somewhat bitter, thing about that is that means a person’s time is probably the most valuable thing they have in the long run. Sure, money is really nice, and don’t believe anyone who says it can’t buy you happiness – those people weren’t shopping in the right places – but time is our ultimate finite resource. No matter what you do, eventually you will run out of time.

So am I dying? No. Well, yes, but very slowly – I probably have a few decades to live. But the day I post this is my birthday and I like to navel gaze on my birthday. And, because I’m a narcis-… because I’m a writer, I’m going to tell you the contents of my navel gazing.

You have been warned… Continue reading Time Well Spent

Alterpedia Historia: The Manhunt

(I hate that I have to say this, but this is a fictional account of the history of a fictional world. I do not believe these things, nor should you, as I am making them up. If I receive any comments that I did not do my research into these events, you will be mocked.)

In the Agent of Argyre series of books, there is an organization called the Alter Control Task Force. Though ostensibly an organization for policing activities of the Alter race, an attempt to prevent an eventual race war, they are actually representatives of a city-state on the ocean: The Republic of Argyre.

The Republic of Argyre, an artificial island anchored to an oceanic ridge in the pacific, is a city-state established by Alters for the sake of harboring their kind and establishing a relationship with the mainstream human population. Despite being an artificial island and attached to no primary landmass, the city’s structure is capable of potentially supporting all 12 to 15 million active Alters on the planet.

How did a race of people who’ve lived in hiding for centuries manage to construct such a city? Why would they build their city in the middle of the ocean? Where did they get the resources for such a task? In the Alterpedia Historia, we will answer these questions and discover the history of the Alters. Today we address… Continue reading Alterpedia Historia: The Manhunt

Alterpedia Historia: The Oracle System

(I hate that I have to say this, but this is a fictional account of the history of a fictional world. I do not believe these things, nor should you, as I am making them up. If I receive any comments that I did not do my research into these events, you will be mocked.)

In the Agent of Argyre series of books, there is an organization called the Alter Control Task Force. Though ostensibly an organization for policing activities of the Alter race, an attempt to prevent an eventual race war, they are actually representatives of a city-state on the ocean: The Republic of Argyre.

The Republic of Argyre, an artificial island anchored to an oceanic ridge in the pacific, is a city-state established by Alters for the sake of harboring their kind and establishing a relationship with the mainstream human population. Despite being an artificial island and attached to no primary landmass, the city’s structure is capable of potentially supporting all 12 to 15 million active Alters on the planet.

How did a race of people who’ve lived in hiding for centuries manage to construct such a city? Why would they build their city in the middle of the ocean? Where did they get the resources for such a task? In the Alterpedia Historia, we will answer these questions and discover the history of the Alters. Today we address… Continue reading Alterpedia Historia: The Oracle System

Monday Musing: Art And Purpose

Though it may sometimes take up too much of my time, one of the things I like to do most is to soak up random information and learn new things. I love to watch videos or read articles about science that are way above my pay grade. I’m fairly in tune with political debates and keep informed on current events around the world, particularly if they’re about countries I otherwise don’t know too much about. I’ve sat through discussions of psychology and sociology that really have very little to do with me but explain things about the world and the people in it. On the one hand, little if any of this is actually useful to me in my day to day life, but at the same time it’s something I can use to try to add more to my own work. As I’ve said many times before, anything can be used to inspire new writing – even if it’s sometimes peculiar.

And one of the fields I’m really fascinated in that I can see some real use to my work is psychology – particularly as it relates to the motives behind actions. This is great for figuring out character motivations, understanding why people think the way they do and what they may do because of it. If everyone is the hero of their own story, then how can people who see themselves as good do terrible things? If addicts know their addiction is hurting them, why can’t they stop? Besides being fascinating, it gives me insight that I hope to use to better my characters over time.

Though sometimes what really gets me is when I listen to these talks and it reflects a mirror back on myself. If finding out why someone else does something is useful, finding out why you do something yourself is invaluable. There are may facets to my personality which I’ve listened to someone take apart, but one facet in particular has gotten dissected more than any other in the talks I’ve listened to: why do we create art? Continue reading Monday Musing: Art And Purpose

Alterpedia Historia: The ACTF

(I hate that I have to say this, but this is a fictional account of the history of a fictional world. I do not believe these things, nor should you, as I am making them up. If I receive any comments that I did not do my research into these events, you will be mocked.)

In the Agent of Argyre series of books, there is an organization called the Alter Control Task Force. Though ostensibly an organization for policing activities of the Alter race, an attempt to prevent an eventual race war, they are actually representatives of a city-state on the ocean: The Republic of Argyre.

The Republic of Argyre, an artificial island anchored to an oceanic ridge in the pacific, is a city-state established by Alters for the sake of harboring their kind and establishing a relationship with the mainstream human population. Despite being an artificial island and attached to no primary landmass, the city’s structure is capable of potentially supporting all 12 to 15 million active Alters on the planet.

How did a race of people who’ve lived in hiding for centuries manage to construct such a city? Why would they build their city in the middle of the ocean? Where did they get the resources for such a task? In the Alterpedia Historia, we will answer these questions and discover the history of the Alters. Today we address… Continue reading Alterpedia Historia: The ACTF